This has been the 3rd MK game I have worked on in the last 10 years and by far the best. I worked with NR director of art, Steve Beran to establish the game's key art pillars and set visual benchmarks. I then directed the artwork and animated endings that were produced by the Atomhawk team.
The tenth installment of the epic fighter. Having also worked on MK9, my team and I helped take this new game in a darker direction with a more cinematic feel. Again working with my good friend and NR, art director, Steve Beran.
Following the smash hit success of Mortal Kombat, the NetherRealm team wanted to expand their fighting games to include this ground breaking title based on the DC universe. I worked with my Art team from the inception stages of this project, visualising gameplay elements and ideas befor going on to produce concept art for production. We also produced a large number of animated character endings.
I fostered a relationship with the team in Stockholm and from that came a request for us to produce a graphic novel style for their game's end of chapter story telling. We produced many proof of concept videos before going on to create animated story art for the game.
Atomhawk Art Director
Matterfall is the 3rd game that I've worked on with the awesome team at Housemarque in Finland. I directed the concept art that was produced by Atomhawk which included the main character design and extensive environment concept art.
I worked with MSGS Art Directors, Brad Shuber and Skip Kimball. From the inital concept development stage of Project spark, through produciton art design and into launch. Totalling 3 years of work on this very interesting project.
I worked with my good friends at Nether Realm and my creative team at Atomhawk to help define the art style for this most recent incarnation of the Injustice DC universe. We designed over 60 characters and many fight lines as well as DLC content.
Creative director (Atomhawk)
I pitched and won the contract for Atomhawk to produce all the illustrated content for J.K Rowling's Pottermore. This then resulted in the creation of over 500 illustrations, many of which I directed personally. We provided support for his project from 2010 to 2015 and the art is now used throughout the Harry Potter franchise.
I was asked by MSGS to produce visual target images for characters and key gameplay moments that would be used to guide Crytek.
I worked closely with MSGS Art Director Chad Greene to help define a style and produce high-end imagery.
CREATIVE BUSINESS LEADERSHIP
XDS Vancouver - Sep 2019
Konsoll Bergen - Oct 2019
VentureFest Newcastle - Nov 2019
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